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Game Control Panel 2D Overlay
• These are all sub-node transparent 2D Overlay buttons superimposed on Control Panel “Mudsplat” node. Free 3D Game Content
• Restart Level, 2D Overlay, pig_red.jpg, when clicked on this do something <Action> List:
• set fixed position:player,0,95,0
• restart behaviors: Root Folder Node
• if a Variable: Not Equal <> , Value, 2:stop all sounds; play a sound:bmg1.oog
• Change a texture:current scene node,reset_red.png
• Hide or unhide a scene node,make invisible,ReturnToHill
• Restart behavior of a scene node: Player
• Toggle Sound, 2D Overlay, when clicked on this do something <Action> List:
• If a Variable has a value do something: Sound, Is Smaller Than (<), Value, 2 :
• Change a texture:Change All,headphones_green.png
• Set or change a Variable, Sound, Set(=), Value, 2
• Stop All Sounds
• If a Variable has a value do something: Sound, Is Smaller Than (=), Value, 2 :
• Change a texture:Change All,headphones_red.png
• Set or change a Variable, Sound, Set(=), Value, 1
• Toggle Music, 2D Overlay, when clicked on this do something <Action> List:
• If a Variable has a value do something: Music, Is Smaller Than (<), Value, 2 :
• Change a texture:Change All,guitar_green.png
• Set or change a Variable, Music, Set(=), Value, 2
• Stop All Sounds
• If a Variable has a value do something: Music, Is Smaller Than (=), Value, 2 :
• Change a texture:Change All,guitar_red.png
• Set or change a Variable, Music, Set(=), Value, 1
• Level, 2D Overlay Attributes, Disable Draw Background, Draw Text: “Level:”
• Score, 2D Overlay Attributes, Disable Draw Background, Draw Text: “Score:”
• Tree_Ready, 2D Overlay,tree_red.jpg
• Apple, 2D Overlay
• Apple_icon,2D Overlay,Apple_red.jpg
• Credits, 2D Overlay, about_farmpeeps.jpg, when clicked on this do something <action> list:
• Hide of unhide a scene node, Make In Visible, Credit Screen
• If a Variable has a value do something, Music, Is not (=), 2:Stop All Sounds, Play a Sound:overthehill.oog
• Hide of unhide a scene node: Logo, Make Visible: Credit_Screen
• Logo,2D Overlay,farmpeeps_logo.jpg,when clicked on do something:Open A Website:http://www.farmpeeps.com
• Help, 2D Overlay, question_red.jpg,when clicked on this do something <action>
• Hide or unhide a scene node:Help_Screen, Make Visible
• If a variable has a value do somethig: Music, Is Not Equal to (<>) 2,Stop All Sounds; Play A Sound: OverTheHill.OOG
• Help_Screen
• Config: 2D Overlay: wrench_red.jpg, when clicked on this do something <Action> list:
• Change 2D Overlay Text, current scene node, “Saved!”
• Load or store variable from disk: Sound, Save Variable
• Load or store variable from disk: Music, Save Variable
• Load or store variable from disk: Level, Save Variable
• Load or store variable from disk: Score, Save Variable
• Hide or unhide a scene node, toggle visibility, Directional node (directional pad)
• If a variable has a value do something: Sound, Is not Equal (=) value, 2: Play A Sound” bongos.oog
• Pause_Game,2D Overlay, pause_red.jpg, clicked on this do something: Quit Application
Main Camera Node
• Camera: 3rd person style controlled, Attributes: Camera Target: Player
Player Node
• Player: 3D Animated Mesh: Jorge Hog
• Object or player controlled by keyboard
• Game Actor with Health:
• Mode: This is the Player
• Helth: 100
• Tags: HillKings
• Attacks Actors with: ValleyPigs
• Activate Radius 200
• Walk, Stand,Die, and Attack animation sequence assignments
• Action on Attack:
• Change a texture: The Current SceneNode,Change All:Bristle_skin.jpg
• Set or Change a Variable: Bristle, Set(=),Variable,1
• If a Variable has a value do something: Play a sound:snort1.oog, 3d, current scene node
• Action on Activate
• If a variable has a value do something: Sound, Is Not Equal (=) ,Value, 2:
• Play a sound:snort2.oog
• Set animation of an animated scene node, current node, JUMP
• Set animation of an animated scene node, current node, TROT,loop
• Action on Hit
• If a variable has a value do something: Sound, Is Not Equal to (<>) Value,2 “ Play A Sound:Snort3.oog, 3d, current scene node
• Set animation of an animated scene node, current node, JIG DANCE
• Set or change a variable: Score Subtract(-), Value, 10
• Change 2D Overlay Text: Score,”Score”$Score$
• Action on Die
• If a variable has a value do something: Sound, Is Not Equal to (<>) Value,2 “ Play A Sound:Squeal4.oog, 3d, current scene node
• Set animation of an animated scene node, current node, DIE
• If a Variable has a value do something: Apples, Is smaller than (<), value, 1:
• Hide or unhide a scene node, make visible, Splash
• Restart Game Node: Player
• Change 2D Overlay Text: Score,”Score”$Score$
• On Proximity Do Something, Distance 3, Near What, ValleyPigs, Leave Radious:
• If a variable has a value: Sound, Is not equal <2>, Play a sound:grunt6.oog
• Set or Change a Variable: Score, Add (+)m Value 350
• Change 2D Overlay Text: Score, “Score:$Score$”
• Every few seconds do something,15000:
• if a Variable has a value do something: Apples, Is smaller than (<), value, 2:
• Restart behaviors of a scene node: Level folder node
• Hide or Unhide a scene node:Splash, Make Visible
• if a Variable has a value do something: Score, Is bigger than (<), value,”$Oscores$*10”
• Load or store variable from disk: Sound, Save Variable
• Load or store variable from disk: Music, Save Variable
• Load or store variable from disk: Level, Save Variable
• Load or store variable from disk: Score, Save Variable
• Hide or Unhide a scene node:Boss, Make Visible
The following is draft, wip:
• PLAYER_Health = (APPLE_CACHE) x (LEVEL_FAC)
Computer Generator Opponent: Pig figure (Jorge 1, No Hair)
Team Tag: VallyPigs
Target: Apples
Animation / Moves:
• If node OPPONENT_LIFE not 0, Auto patrol, set to outer perimeter of hill.
• If in not X range of Player, approach apples.
• If in X (mid) range with:
• Player – EVASIVE JUMP & RUN MANUVER, (SQUEAL) towards target
• On Patrol Attack: HEADBUTT ANIMATE, (OOMPH) use to knock/push PLAYER from hill.
• Knocked Off Hill and OPPONENT_LIFE is 2 or greater (OINKING fade out) , subtract OPPONENT_LIFE value 1.
• Knocked Off Hill and OPPONENT_LIFE is 1 or less (SQUEALING fade out), engage BOSS Hoard .
Goal APPLE
• Computer Generator BOSS Opponent: Hoard Pig (Alphas?)
Team Tag: VallyPigs
• Target: Apples
• Animation / Moves:
• Set BOSS_LIFE =1 not 0, Auto patrol, set to outer perimeter of hill.
• If in not X range of Player, approach apples.
• If in X (mid) range with:
• Player – EVASIVE JUMP & RUN MANUVER, (SQUEAL) towards target
•
• Attack: HEADBUTT ANIMATE, (OOMPH) use to knock/push PLAYER from hill.
• Knocked Off Hill and OPPONENT_LIFE is 2 or greater (OINKING fade out) , subtract OPPONE_LIFE value 1.
• Knocked Off Hill and OPPONENT_LIFE is 1 or less (SQUEALING fade out), engage BOSS Hoard .
Registered users of the FarmPeeps website can download the Jorge’s Hill demo CCB source file to explore how this game is developed alongside the CopperCube 3D tutorial.
3D Content & Game Supplies
